The Innovation Lion winners was the Points signs, the Fiat Live Store and Babolat Play. The Points sign was an interesting concept that turned street signs into advertising. Created by Breakfast New York, this sign's interconnectivity allows it to move and change its message based on who is around and where they have been. The fact that it can be self sustainable due to advertising payments and support from its creators makes the sign even more unique. I would have to say that the sign could make things a bit confusing if it continuously changes its message or doesn't convey the correct information when someone simply wants to know the street name and not where Ben&Jerry's is located. The Fiat live store seems really interesting, but a bit over the top. I feel that if someone is really looking to purchase a car, no matter how great technology is to recreate the experience, they would want to see the car and drive the car in person. The idea seems especially silly because it wouldn't really save any time or energy because the buyer would still need to visit the store to make a purchase. This campaign was created by Agenciaclick Isobar São Paulo, Brazil. Ogilvy France developed the Babolat Play initiative, the first tennis racket to connect a player's game to their phone via the racket. Every part of the game is recorded on the player's phone. The app collects data from games and develops an average pulse of the player's performance which combines different aspects the game. The app even allows users to compete with users around the world. This is an amazing concept that takes the increasing interconnectivity of our world to a new level.
All of the Innovation awards came from different parts of the world. The winning campaigns included Russia, the US, France, and Brazil. Each initiative differed in method, theme and technology. I feel that the Babolat Play racket helps bring people together through technology, while the Fiat Live Store helps nurture anti-socialism. The Megafaces is more similar to the Points sign in that they both engage users in new ways making ordinary experiences more personable.
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